C++ Arrays
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Why we need them:
Arrays are used to manipulate blocks of data in an organized fashion. They allow "matrix" style addressing of data, using the {rows, columns} format. (note that arrays are actually addressed using square brackets.) For instance, you might have anArray[3] [4] = 10.0, which would put a 10.0 into the 4th row (remember off by one!) and fifth column.
To declare an array:
Arrays are very simply declared by FIRST declaring the rows and columns in this format:
const int theRows = 10; //
note that the size must be an int, the name is arbitrary, and so is the actual
size
const int theColumns = 12;
int ArrayName[theRows] [theColumns]; // note that int is arbitrary,
could be any type
Arrays are then addressed by using the following notation:
ArrayName[i] [j] = 3; // where the type of variable (i.e. 3) must match the array type
A sample program:
// example program using functions and
arrays
// this program finds the location of randomly placed ones
#include <iostream>
#include <vector>
using namespace std;
const int boardsize = 5;
void addOnes(int tempboard [] [boardsize]);
int main ()
{
srand(time(0));
int board[boardsize] [boardsize] = {0};
// alternatively, you could have done just: int board[boardsize] [boardsize];
// insert 5 random ones
for (int i = 1; i < 6; i=i+1)
{
board[rand()%boardsize] [rand()%boardsize] = 1;
}
// identify the position of the ones
for (int i = 0; i < boardsize; i=i+1)
{
for (int j=0; j < boardsize; j=j+1)
{
if (board[i] [j] == 1)
{
cout<< "A '1'
is located at " << i << ", " << j << endl;
}
}
}
cout << endl;
// add three more one's by using a function
addOnes(board);
// check the new position of the ones
for (int i = 0; i < boardsize; i=i+1)
{
for (int j=0; j < boardsize; j=j+1)
{
if (board[i] [j] == 1)
{
cout<< "A '1'
is located at " << i << ", " << j << endl;
}
}
}
cout << endl; // add one more carriage return to make the screen look pretty
return 0;
}
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// add ones function
void addOnes(int tempboard [] [boardsize])
{
for (int i = 1; i < 4; i=i+1)
{
tempboard[rand()%boardsize] [rand()%boardsize] = 1;
}
return;
}
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